Despite the many writing possibilities to be gained from having Bowser, Dr. It's a scene that’s been significantly spoiled by the trailers and ads for the movie. The vast majority of screen time for these characters comes at a cheesy-but-cute “Bad-Anon” meeting of video game villains trying to come to terms with their “necessary evil” role. Surprisingly, the movie makes very lean use of the bevy of real-world video game characters it managed to license from companies as diverse as Sega, Nintendo, Capcom, Namco, and more. For a movie that could have easily leaned on cheesy game-themed puns and familiar characters, having a strong, well-made story underneath is a welcome surprise.īut that’s all somewhat incidental to the gamers who’ll be checking out Ralph for all the gaming references and in-jokes promised by the saturation advertising these last many months. It’s a bit of a hackneyed concept, for sure, but the simple “grow beyond your means” basis includes quite a few heartfelt beats, touching on themes of discrimination, the artificiality of labels, the importance of a support structure, and even pseudo-parental pride as it meanders to its predictably redemptive conclusion. Ralph’s story of wanting to leave his position as the “bad guy” after 30 years and go off to prove that he can be a hero is instantly relatable-no special knowledge of gaming required. Even non-gamers will immediately latch on to the Toy Story-like conceit of a world where arcade game characters are sentient beings, who have their own lives after clocking out of their jobs acting for the benefit of gamers. It’s a balancing act the film handles well. That’s an incredibly strong showing for a movie that had to manage a pretty mean feat: create a video-game-infused world with enough detail to satisfy game-obsessed children (and their retro game-obsessed parents), but also remain accessible and understandable to family members who haven’t grown up in the arcana of gaming. Wreck-It Ralph became the biggest box office opening for a non-Pixar Disney film in the company’s history this weekend, bringing in over $49 million. Warning: Minor spoilers for Wreck-It Ralph follow, though they mostly deal with video game references rather than story particulars I will never be good, and that's not bad." reader comments 66 with
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