![]() ![]() The section box should be used to exclude any part of the building or topography that you don’t want. If there are model components (topo contours) or overlays (DWG files) that you don’t want in the SketchUp file, turn them off before exporting. Tip:You must be in a 3D view to export with either method. ![]() Software Required: Revit, SketchUp Pro, SimLab SKP Exporter (Revit Plugin), RVT2SKP (Revit Plugin) Two case studies are used to demonstrate the capability of both methods, and a comparison of geometry complexity and file size are included at the end of this tutorial. Exporting to DWG retains maximum editability while no materials are preserved. Using the plugin, the model retains it’s original materials, but editability is sacrificed. The first is by using a plugin, and the second is by exporting to a DWG file, then importing into SketchUp. There are two methods for transferring a model. If you have an alternative way of doing this, feel free to comment.This tutorial will show you how to export a Revit file to SketchUp. If I remember correctly, you can instruct Sketchup to export different layers for each material when exporting a DWG (?) Note – this method uses only Autodesk tools, it does not require Sketchup to be installed. Import to Revit – you now have granular control over each Material / Layer combination through Object Styles….For some reason, I had to untick the Block option – otherwise the file would not import at all.Use Import command in AutoCAD, choose the FBX file – choose to have a layer for each material (Assign Objects to Layers – By Material).Import Sketchup SKP file in to 3ds Max Design.If you have an SKP file and would like to create the layers you need (without using Sketchup itself), you can use this method: However, this relies on the existence of different layers for each distinct material in the original file. There have been many posts about how you can control Sketchup materials in Revit using Object Styles. You can check which is which by looking at the colour on the Graphics tab, but you will need to manually map Render Appearances from here.Īlso, remember that you can save all related material resources if you go via 3dsMax. ![]() ![]() EDIT Keep in mind that if you import an SKP directly into Revit, it will create materials for each shading material as “Render Material xx-yy-zz” in the Material Library. ![]()
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